Roll To Seduce: Seduction Game
2girls1gameRoll To Seduce: Seduction Game is a mature visual novel in which players act as a memory-lost Hunter using dialogue choices, d20 rolls, and item-based exploration to alter relationships and outcomes. The experience features branching narratives, inventory management, and chapter-based progression with revisitable locations.
App information
- Developer
- 2girls1game
- Category
- Casual
- Package name
- com.Girls1Game.RollToSeduce
- Version
- 0.03
- File size
- 229.8 MB
- Requires
- Android Language:
Screenshots
About this app
Roll To Seduce: Seduction Game places the player as a memory-lost Hunter in a shadow-draped fantasy setting where dialogue choices, d20 rolls and investigative actions determine alliances, secrets and intimate scenes.
Core Gameplay Mechanics
Gameplay centers on decision-making and dice-influenced outcomes. The d20 system resolves contested checks, critical successes and chance events that alter conversation branches, unlock alternate story beats and produce varied endings. Encounters combine stat-influenced checks, choice trees and items or clues found during exploration. A modest inventory of clues and consumables can influence future rolls or open new conversation paths, encouraging planning over rapid actions.
Controls and Interface
The game uses a compact mobile-friendly interface for touch devices. Dialogue selection, inventory use and dice decisions are handled with taps and contextual prompts. Menus and tooltips keep information accessible, while adjustable text speed and dialogue skip options accommodate different reading paces during focused scenes.
Narrative Progression
Progression is narrative-driven as choices and d20 outcomes determine relationship trajectories, reveal world lore and gate new locations. The story is organized into chapters and notable locations that can be revisited when new items or revelations appear. Character relationships are tracked through visible indicators, and earlier actions can create ripple effects, rewarding attention to detail and different decision paths.
Visual and Audio Presentation
Detailed 2D artwork and animated character portraits convey mood and emotion, supported by voiced scenes for key moments. Illustrations by BeaverTyan define the visual style, with animations used to enhance storytelling. Audio design supplies ambient tracks and context-appropriate cues for exploration and conversations, adding personality through voice work.
Exploration and Challenges
Interactive locations and short item-hunt segments form the environmental structure. Each area contains clues, optional scenes and small puzzles that influence future checks or dialogue branches. The challenge arises from balancing dice-based risk with preparation through items and varied tactics, producing meaningful but unpredictable outcomes.
Replay Value and Development
Player agency occurs through choices and formed alliances rather than avatar customization. Multiple companions and romance options respond differently to persuasion, gifts or risky actions, and the d20 element ensures distinct playthroughs. Version 0.04 adds a new adult scene featuring Luciana, expands mysteries, introduces additional characters illustrated by BeaverTyan and advances narrative elements. The project remains in active development with ongoing refinements to content and balance.
Version history
View all30 Jul 2026 · stable
Frequently asked questions
What mechanics influence story branches in Roll To Seduce: Seduction Game?
Dialogue choices, d20 rolls for contested checks and critical successes, plus items or clues from exploration determine branches, alliances and endings.
Does Roll To Seduce: Seduction Game support offline play?
Most content is playable offline after download, with a lightweight interface suited to short sessions and one-handed use.
Who created the artwork for Roll To Seduce: Seduction Game?
BeaverTyan is credited for the character illustrations that define the 2D visual style.
