Kingdom: New Lands
Kingdom: New Lands is a strategy simulation management game in which you act as a ruler, spending gold to recruit and train subjects while building walls, watchtowers, and other defenses against nightly monster attacks and daytime invaders. The listing describes a day and night cycle, resource gathering through exploration, and a changing seasonal world.
App information
- Category
- Strategy
- Package name
- nl.noio.kingdom
- Version
- 1.3.5
- File size
- 83.8 MB
- Requires
- Android Votes:591
Screenshots
About this app
Kingdom: New Lands is a simulation management game in which you play as a monarch rebuilding a desolate land. The central objective is to turn a small group of people into a working kingdom. You do this by finding resources, recruiting and organizing subjects, constructing buildings, and surviving attacks that arrive at night and during the day. According to its listing, the game is categorized under Strategy, and it blends management with defensive planning.
The core play loop
The game is built around a repeating cycle of exploring, gathering, recruiting, building, and defending. You begin with a small initial number of people and ride across unfamiliar land on horseback to look for resources. Wood, metal, gold, and silver are the materials the listing names directly, and exploration can also reveal secrets, lost treasures, antiques, and other discoveries. Found resources are handed to your people, who extract them and carry them to the places in the kingdom where they are needed.
Gold is the link between these stages. The listing explains that gold found in resource areas is used to pay salaries and recruit subjects. Recruited people can join the army, work as a construction team, or fill other roles. Because the number of people is limited, the game asks you to place each subject in a suitable job, so resource management and labor allocation are closely connected.
Recruiting, training, and job assignment
The listing says you can use gold to recruit commoners and even vagrants, then train them into specific military units such as swordsmen and archers. Recruitment is not only a military decision. The same people who fight can also build, so each new subject affects both your defenses and your economy. Choosing when to recruit is therefore part of the strategy, since gold spent on salaries and recruitment cannot be spent on construction at the same time.
Building the kingdom
Construction is the main way the kingdom develops. The description mentions stronger walls, more watchtowers for better observation, divided fields for cultivation, a bakery, and a smithy. As construction progresses, the residential area grows more crowded. The listing indicates that faster construction and more reasonable resource allocation help the kingdom take shape, and that both development and security depend on these early building decisions.
Defense against night and day threats
Defense is tied to the day and night cycle. When night falls, monsters from the darkness appear. During the day, foreign invaders attempt various actions against your land. To prepare, you must recruit soldiers, build defense lines, strengthen watchtowers, and create weapons. Positioning defenses strategically is a key part of the challenge, because the listing emphasizes that your settlement becomes a target as it grows richer and more populated.
Exploration and expansion
Exploration serves both economic and territorial goals. The listing says your exploration can bring back more than you expect, and it links the search for resources to the eventual expansion of your territory. Player tips suggest exploring far to the east and west early on, since treasure chests found this way can help start a kingdom before farms produce steady income. Expansion itself requires time: according to the tips, workers may keep working through the night to finish a job, and new walls need time to strengthen to an acceptable level before they can hold back enemies.
Population growth and forest camps
One tip in the listing states that population growth depends on giving coins to lost souls who are found in the forests. Clearing trees near a camp can destroy that camp, and the tip warns that camps will not return. Because these camps are described as the only means of growing your population, the tip recommends choosing carefully where to expand your kingdom.
Balancing spending and tactics
The tips repeatedly stress balance. Early gold is described as precious, so you must weigh building walls and farms against searching for lost souls in the woods. One tip explains that a few archers on each wall can be more useful than a dozen workers, because archers can be gathered behind walls to create a volley of arrows. Another tip warns that archer towers placed on boulders give good sight over walls but tie archers to their posts, which can make them less useful once you expand away from home. The overall theme is that not every available project should be built at once, even when you have the money.
Visual style, seasons, and mystery
The game uses pixel graphics, and the listing says the special features of characters remain easy to recognize. Its world is described as changing with the four seasons of spring, summer, autumn, and winter, with weather and climate shifting over time. The listing also describes mysterious areas and unexplored places that are meant to create curiosity. These elements support the exploration loop by giving you reasons to travel beyond your immediate territory.
Difficulty and learning curve
Player comments in the listing describe the game as simple in its controls but difficult in practice. One commenter says the game does not explain its mechanics well, and players may need to consult a guide or wiki or discover systems through experimentation. Another commenter reports that the game felt too hard and tedious at first, but became manageable after learning how systems work. These are individual opinions and do not establish a fixed difficulty level for every player.
Comparison with other entries
Player comments also mention the broader Kingdom series. One commenter describes Kingdom: New Lands as a side-scrolling base-builder that is slower-paced than Kingdom Two Crowns, and says the sequel improves on this game in several respects. The listing's own summary describes the title as building on a tower defense twist and the mystery of the classic Kingdom series, while adding new content. Readers should treat these as descriptions and opinions rather than independent verification.
Updates and listing claims
The description states that the game will be continuously updated, with more gameplay and events planned. It also describes the title with promotional phrases such as popular and award-winning, and mentions its IGF nomination. These statements come from the listing and player comments, so they are best read as the publisher's or commenters' claims rather than verified details about the game's reception or development history.
Version history
View all25 Mar 2026 · stable
Frequently asked questions
Does the game explain its mechanics in detail?
According to player comments in the listing, the game does not explain its mechanics well within the game itself. Some commenters recommend reading a guide or wiki, while others say they discovered systems through play over time.
Will the game receive new content?
The listing states that the game will be continuously updated and will introduce more gameplay and events. This is the listing's stated plan, not a confirmed update schedule.
