FPV War Kamikaze Drone
Moon Tean StudioFPV War Kamikaze Drone is a single-player game about piloting a first-person combat drone on strike missions. Choose between two payload types, navigate three arenas, and use the scout camera to view the aftermath when the drone is destroyed.
App information
- Developer
- Moon Tean Studio
- Category
- Action
- Package name
- com.jamalmagomedov.FPVKamikazeDrone
- Version
- 2.4.2
- File size
- 127.1 MB
- Requires
- Android Language:
Screenshots
About this app
FPV War Kamikaze Drone is a single-player game centered on piloting a first-person combat drone through strike missions. Each run asks you to steer toward targets, line up an approach and release a selected payload. The game’s flight controls, target mix and three distinct arenas define the choices available during a mission.
Flight controls and the strike sequence
Piloting uses direct control of pitch, roll and throttle. These inputs guide the drone as you approach a target, while aiming and releasing the payload call for steadiness and timing. The missions are built around a single strike rather than an extended combat sequence: when the kamikaze unit is destroyed, the view switches to a scout camera that follows the aftermath. This gives each attempt a defined endpoint and lets you see what happens after impact.
Three arenas and their targets
The game includes a training zone, a winding mountain road and a compact military base. The training area is presented as a place to learn the controls; the mountain road has narrow passages to maneuver through, while the base emphasizes precision and awareness of obstacles. Targets include armored vehicles such as APCs and transports, as well as soldiers and light vehicles. The target mix and surroundings therefore differ by mission setting, without changing the basic task of piloting toward a strike.
Payload choice
Before a mission, you select one of two munition types. The PG-7V is described as intended for armored targets, while the OG-7V is intended for anti-personnel use. That distinction makes the loadout decision about matching the selected payload to the targets on the map. The source describes loadout choice rather than a larger equipment-upgrade system, so the central decisions remain which payload to take and how to fly the approach.
Replay and challenge options
Missions can be replayed, allowing another attempt on the same map with a different route or payload selection. The game also describes adjustable difficulty tiers and optional mission challenges. These challenges can add enemy density or impose time limits, changing the conditions of a run while retaining the same core flight-and-strike activity. Control options include adjustable sensitivity, an invert-axis setting and assist toggles.
Version history
View all06 Aug 2026 · stable
