FNaF 6:Pizzeria Simulator
FNaF 6:Pizzeria Simulator combines pizzeria management with arcade activities and nighttime threats. Players can buy attractions and decorations, handle customer orders, and use defensive tools and detection methods when danger appears.
App information
- Category
- Simulation
- Package name
- com.clickteam.freddyfazbearspizzeriasimulator
- Version
- 1.0.8
- File size
- 157.9 MB
- Requires
- Android Votes:183
Screenshots
About this app
FNaF 6:Pizzeria Simulator puts the player in charge of a pizzeria, combining restaurant decisions with arcade activities and dangers that can emerge after closing. The documented activities include buying attractions and decorations, serving customers, completing arcade tasks, and responding to animatronics in the building’s ducts. The game also features a salvage mode described as a high-risk way to earn money.
Set up the pizzeria and serve customers
Catalogs provide attractions, animatronics, and decorations to purchase for the restaurant. The choices shape the layout and contents of the pizzeria, and the description notes that different items have distinct traits. Once the restaurant is ready for customers, the management activity includes accepting orders and preparing and delivering them. These business decisions sit alongside the game’s more unsettling nighttime material rather than replacing it.
Arcade machines provide another activity within the pizzeria. Players can choose among machine options and complete tasks for rewards; some machines are described as unusual and worth collecting. The source also mentions mini-games, including broken arcade games that must be endured to reach a slice of pizza. Together, these activities connect the restaurant setting with short game-based objectives, without specifying a fixed order for completing them.
Respond to danger after closing
At closing time, the focus shifts to watching for threats in the ducts. The available defensive approaches include audio lures and silent ventilation, while motion detection can help anticipate danger. A flashlight beam can be directed toward a vent when something draws attention there. The description also mentions a taser as a self-defense tool, but does not detail its controls or how its use affects the outcome.
Salvage mode offers a separate high-risk opportunity to earn money. The source also describes trying to rescue wandering animatronics outside the cafe for extra income. These activities add risk-focused choices to the management side of the game, though the exact steps and consequences are not specified. The game identifies multiple endings, but does not explain what decisions lead to each one.
Use earnings to continue developing
Money earned can be put toward additional equipment and items for the pizzeria. This creates a documented connection between the business activity and later purchases: funds support further investment in the restaurant’s operations. The description refers to the business growing through these improvements, but does not give specific upgrade tiers or a detailed progression schedule.
The result is a mix of customer service, purchases, arcade tasks, and nighttime defensive decisions. Layout customization and catalog choices let players determine what the restaurant contains, while detection and defensive options address the threats described after closing. The source does not establish a single required route through these activities, so the profile of a playthrough can vary with the management and defensive choices made.
Version history
View all14 Apr 2026 · stable
