이블헌터 타이쿤
Retroarts Co., Ltd.이블헌터 타이쿤 combines settlement management with hunter recruitment, equipment planning, dungeon expeditions, boss battles, and PvP competition. Rebuild facilities, improve your teams, and adapt your strategy as the world’s challenges become tougher.
App information
- Developer
- Retroarts Co., Ltd.
- Category
- Simulation
- Package name
- com.retroarts.evilhuntertycoon
- Version
- 1.352
- File size
- 64.5 MB
- Requires
- Android Language:
Screenshots
About this app
이블헌터 타이쿤 puts you in charge of restoring a settlement after the Dark Lord has devastated civilization. You rebuild facilities, manage resources, recruit hunters, and send teams into ruined locations and underground dungeons in search of materials. This combination makes each expedition part of a larger plan: village improvements support stronger hunters, while successful missions provide the resources needed for further reconstruction. Alongside player-versus-environment missions, the game includes boss encounters and PvP matchups for players who want to test their team planning against increasingly difficult challenges.
Village management and hunter preparation
The settlement is the foundation of progression. Players rebuild infrastructure, place living quarters and production buildings, and upgrade facilities along visible development paths. Materials gathered during missions can be directed toward improving the village and opening new options. Hunter preparation takes place alongside this work, with equipment, abilities, and team roles shaping how a party performs outside the settlement. Facility placement and loadout choices allow different approaches to resource production and combat readiness.
Dungeon expeditions and combat choices
Hunter parties can be sent on shorter missions or longer dungeon expeditions. These encounters include groups of monsters, environmental hazards, and boss fights, so success depends on more than simply entering with the strongest available characters. Team composition, timing, target selection, and skill activation all matter during combat. Items such as the calling horn can be used to lure or control powerful enemies, adding another tactical decision when facing dangerous encounters.
Stages, bosses, and competitive play
The world combines rebuilding stages with layered dungeon levels. Surface areas provide reconstruction targets and materials, while the endless dungeon introduces progressively tougher floors, different enemy types, and escalating boss battles. Repeated runs encourage players to recognize enemy patterns, rotate hunters when necessary, and improve the timing of special abilities. PvP matchups provide a separate challenge by allowing hunter teams to compete against other players and progress through competitive ladders.
Progression and replay value
Advancement comes from several connected sources: upgraded village facilities, improved hunter abilities, and better equipment earned through successful missions. As team synergies develop, dungeons that once seemed difficult can become more manageable, although new challenges continue to appear. Replay value comes from refining village layouts, experimenting with different hunter combinations, and attempting harder dungeon floors. Boss events and competitive matches add goals beyond routine resource collection, while resource grinding may feel repetitive for some players.
Mobile interface and presentation
The interface uses tap-and-select controls for construction and upgrades, with on-screen commands for dungeon skills and target selection. The HUD displays health, team status, and mission objectives so players can follow an encounter without losing sight of important information. The visual style uses a melancholic post-apocalyptic palette, detailed character sprites, ruined villages, and atmospheric dungeons. Combat animations emphasize attacks and boss warnings, while ambient exploration music and combat cues support the action.
Settings and suitable play styles
Audio and notification settings can be adjusted for a quieter or more immersive experience. The game also includes an optional storage permission for capturing and sharing village screenshots. Its structure supports both short sessions and longer play periods, with clear progression and resource priorities to help players plan what to improve next. It is suited to players who enjoy combining base building, character management, tactical combat, boss encounters, and competitive team testing.
Version history
View all06 Aug 2026 · stable
Frequently asked questions
What kind of game is 이블헌터 타이쿤?
It combines village rebuilding and resource management with hunter recruitment, equipment planning, dungeon expeditions, boss battles, and PvP matchups.
What do players do in the dungeons?
Players send hunter teams through layered dungeon floors containing monster groups, environmental hazards, and boss encounters. They use team composition, skills, target selection, and items such as the calling horn to handle these threats.
Can hunters compete against other players?
Yes. PvP matchups let players test their hunter teams against others and progress through competitive ladders.
Does the game support village screenshots?
The game includes an optional storage permission for capturing and sharing screenshots of the village.
