救命!!!我迷路后,发现了一个村庄,这里居然……全是怪物!
xen01ith救命!!!我迷路后,发现了一个村庄,这里居然……全是怪物! is a fan-made, story-driven action game set in an isolated village inhabited by monsters. Explore its areas, face real-time encounters, and follow diary entries and character interactions through branching routes.
App information
- Developer
- xen01ith
- Category
- Casual
- Package name
- com.nef.mhvn
- Version
- 0.7.1
- File size
- 768.1 MB
- Requires
- Android Language:
Screenshots
About this app
救命!!!我迷路后,发现了一个村庄,这里居然……全是怪物! is a fan-made, story-driven action game about finding an isolated village inhabited entirely by monsters. Its single-player adventure combines exploration, real-time encounters, character-focused scenes, and diary-style narrative fragments. The Chinese-translated edition also includes collectible CG illustrations, and the source notes that some scenes contain mature themes.
What does the player do in the village?
Players explore a compact settlement, meet its monster inhabitants, and uncover details about the place through diary entries and interactions. The village is divided into themed areas identified in the description as a market, outskirts, ruins, and central square. Each area has its own atmosphere and encounters, while environmental puzzles and route choices add exploration tasks alongside the action. Discoveries in different areas can reveal diary material and story scenes.
How do the action encounters work?
Combat is described as real-time and based on a small set of actions: light attack, heavy attack, dodge, and interact. Enemies have different patterns and behaviors, so encounters involve recognizing attacks and responding to openings. The description also mentions using the environment during fights, though it does not specify particular enemy tactics or a walkthrough. This keeps the action focused on timing and observation rather than a large set of combat inputs.
How do choices affect the story?
Progression follows chapters and routes. Advancing through encounters, making dialogue or exploration choices, and completing route-specific tasks open further parts of the village and its narrative. Choices can lead to alternate scenes, NPC outcomes, and endings. Some branches require revisiting earlier sections with different decisions, while diary pages and CG illustrations are among the collectibles. The description says that later playthroughs can reveal additional access points or hints, and that some environmental interactions affect how an NPC responds later.
What controls and reading options are described?
The game is designed for touch devices and offers virtual buttons or an alternative simplified layout. Button placement and sensitivity can be adjusted. The Chinese-localized build also provides adjustable text size, which can help players change the display for readability. These options are described as control and presentation settings; the source does not specify a particular device requirement beyond touch-device controls.
What should players know about its presentation?
The visual style uses hand-crafted character designs and CG stills for selected story moments, with emphasis on mood and character detail rather than realism. The narrative is presented through diary fragments as well as character scenes. The source describes the game as intended for mature audiences because some scenes include adult themes, presented in a narrative context. It also mentions save points for managing play sessions. These details describe the game’s format and content, rather than a guarantee about how every scene or device will perform.
Version history
View all04 Aug 2026 · stable
Frequently asked questions
Who is listed as the developer?
The supplied listing names xen01ith as the developer.
What version is listed?
The supplied version information lists 0.7.1.
