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300: Seize Your Glory

Control Themistokles as he fights enemies in story chapters inspired by historical naval battles. Move, attack, use a shield, and choose between melee and ranged weapons as you pursue higher scores and rewards, with Artemisia as the final boss.

ActionAndroid 1.0.0
Download1.0.0 · 45.7 MB · APK

App information

Category
Action
Package name
com.warnerbros.game300ROE
Version
1.0.0
File size
45.7 MB
Requires
Android Votes:235

Screenshots

About this app

300: Seize Your Glory is a third-person action game in which you control Themistokles and fight Persian forces in battles connected to the Greek naval conflict. Its central objective is to defeat enemies across several story chapters. Movement, attacks, and weapon choices shape each encounter, while successful fighting can contribute to higher scores and rewards. The chapters feature different enemies and culminate in a showdown with Artemisia.

Moving and fighting as Themistokles

The documented controls use an on-screen joystick for movement, alongside buttons for the shield and attack. These actions form the basic combat loop: position Themistokles, respond to enemies, and attack when an opportunity arises. The source describes movement control and well-timed attacks as important to overcoming groups of opponents, but it does not specify a full control layout beyond those inputs.

The shield has an offensive use as well as a defensive one: double-tapping its button performs a shield bash. Attacking is handled separately, and holding the attack button when the rage meter is full triggers a finishing move. The source describes these finishers as slow-motion moments. It also refers to parries and dodges as combat actions, but does not provide detailed input instructions for them, so their precise controls should not be assumed.

Choosing weapons and attack range

The game includes multiple weapons and allows switching between melee and ranged combat. The source identifies a xiphos, a kopis, and spears among the options. These give the player different ways to engage opponents: the xiphos is described in the source as a close-range sword, the kopis as a heavier blade, and the spear as a weapon for attacking from farther away. The overall documented choice is whether to use close combat or keep some distance; the source does not set out a detailed weapon-upgrade system.

Ranged action also appears in an archery portion of a chapter. In that section, the player aims with the left stick and fires with the attack button to stop Persian bombers from reaching the ship. This is a distinct documented activity from the melee encounters, though the source does not explain how often it appears or give a separate set of progression rules for it.

Encounters across the chapters

The story is divided into multiple chapters, with different enemies to challenge Themistokles. The source describes fighting aboard ships as well as encounters in shore-assault and city-gate settings. These locations place the combat in different parts of the naval conflict, while the core actions remain movement, shielding, and attacking. It does not provide chapter names or a complete sequence of objectives, so the game’s flow is best understood through its stated combat activities rather than an assumed stage-by-stage campaign plan.

Enemies include groups of Persian fighters, and the encounters can call for both melee and ranged actions. The game’s stated aim is to defeat the advancing forces and earn higher scores and rewards. The source does not specify how scores are calculated, what rewards contain, or whether they unlock further content. Artemisia is identified as the final boss, giving the chapter campaign a named culminating opponent without further detail about the boss fight’s rules.

Campaign context and presentation

The game places Themistokles in a campaign against forces led by Artemisia, drawing on the conflict depicted in 300: Rise of an Empire. The supplied description focuses on controlling the warrior and confronting enemies rather than on an extended character narrative. Its account of the story therefore supports a broad setting and central conflict, but not a detailed sequence of plot events within the game.

The source describes the presentation as featuring character models, fluid animation, and an on-screen interface. It also notes music associated with or inspired by the film, alongside sound effects for sword clashes and shield attacks. These are descriptions of the game’s visual and audio presentation, not additional combat systems. Taken together, the documented play centers on moving through chapter encounters, choosing between weapon ranges, using the shield and attack controls, and continuing toward the confrontation with Artemisia.

Version history

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APK1.0.0

21 May 2026 · stable

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